
more options to configure the whole thing to your liking. much work went into sound design which increased the immersion (improved and randomized effects of casting spells, them hitting targets, monster hit and die sounds, player and monster walk sounds that depend on the terrain). restored quests from Diablo 1 that never saw the light of day, plus they are randomized: there are variations of maps, they are not the same all the time. improved handling of higher resolutions (up to 4K), zoom feature reintroduced, there were several iterations of motion interpolation (up to 10,000 fps) that makes all animations look smooth (not just in comparison to original game but compared to earlier versions of TH2 mod), additional visual filters available now (vignette, bloom, etc.). better balance (used to have typical early stage problems like hard start and too easy late game). astronomically (because of the Kaleidoscope system that allows creating almost infinite builds). Greatly improved balance, stability, performance, gained much in content, level of gameplay variativity increased just. The mod now has a lot more options and convenience features. Listened to reports, fixed and improved everything possible.
Since then we worked hard, every day, for almost 3 more years. In 2019 there was a release of version 1.0000, which still had some problems. It's been in development for 16 years, since 2006.
The Hell 2 mod is a massive total overhaul project for Diablo 1. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread